Developing applications and services in .NET becomes a great experience with the large supply of already created objects in the provided namespaces. Yet digging into specialized applications and/or services, you will find without a required object, or functionality to complete the task. The Story Applications library helps in this manner by providing objects that should be there, and extend preexisting objects to provide more functionality in this technologic advanced world of programming. As Story Applications proceeds in projects, the library will grow; to include a feature set that was required in those projects.
Xilon Engine II is a graphics/game engine written in Visual Basic .NET to allow easy and fast development of ideal 2D games. While there are hundreds of graphics engines in the programming world, not many focus on 2D anymore. With XEII, 2D games become more fun for a hobbyist programmer instead of a chore. They can be simpler in terms of all categories of game programming from mathematics to game play compared to 3D. XEII is completely open source, allowing anyone to use the engine in a personal/commercial application with no worries of licensing. With being able to view the source of the engine, users can change how things interface together or just understand how everything works.
Developing games can be a challenging project in many factors, even for the simplest ideas. The Game Development Environment helps to solve this problem by providing the required tools for creating those games, while also making it easy as possible by not requiring any programming skills. Level design uses a drag 'n drop interface, creating a "what you see is what you get" editor. As each object and level executes user-defined expressions upon their events that occur. GDE handles all the programming that utilizes Xilon Engine II and Physics2D.Net, keeping that simple idea, simple.